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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games Performance in Australia for Q1 2022

In Q1 2022, Australia's top hypercasual games showcased varied performance trends in downloads, revenue, and active users. Detailed insights reveal the dynamic engagement of these popular games.

Top 5 Hypercasual Games Performance in Australia for Q1 2022

In Q1 2022, Australia's top hypercasual games displayed notable performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for the top 5 hypercasual games on a unified platform.

Text or Die from Rollic Games saw its weekly downloads peak at around 38K at the end of December, then gradually decline to 13K by the end of March. The game's weekly revenue fluctuated, reaching a high of approximately $583 in the final week of December and dipping to $251 by the end of March. Weekly active users also showed a downward trend, starting at 94K and decreasing to 45K over the quarter.

Count Masters: Crowd Runner 3D by Freeplay LLC experienced a peak in weekly downloads at 32K in early January, with a subsequent dip and a resurgence to 20K by the end of March. Revenue varied, with a notable peak at $260 in the last week of December and a dip to $12 in late March before recovering to $156. Active users peaked at nearly 100K at the start of January, with a slight decline to 77K by the end of the quarter.

Pull the Pin from Popcore GmbH had a significant peak in weekly downloads of about 39K in early January, followed by a gradual decline to 11K by the end of March. Revenue peaked at $614 in early January and saw a decrease to $197 by the end of March. The game maintained a relatively high number of active users, peaking at 131K in early January and decreasing to around 53K by the end of the quarter.

Fill The Fridge! by Rollic Games, released in February 2022, showed a rapid increase in downloads from 132 in its first week to 54K by the end of March. Revenue also saw a significant rise, peaking at $2.3K in early March and stabilizing at around $1.9K by the end of the month. The number of active users grew swiftly from 92 in the initial week to 89K by the end of the quarter.

Airport Security: Fly Safe by Kwalee Ltd demonstrated a surge in weekly downloads, starting from 52 in mid-January and reaching 52K by mid-February, before tapering off to 16K by the end of March. Revenue peaked at $595 in mid-February, followed by a decline to $202 by the end of March. The game’s active users saw a peak at 62K in mid-February, gradually decreasing to 31K by the end of March.

These insights are derived from Sensor Tower's comprehensive data, offering a glimpse into the dynamic engagement and revenue trends of Australia's top hypercasual games in Q1 2022. For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022